OBJECTIVE: Detail-oriented, fast learner, and enthusiastic 3D artist prepared to contribute in the video game industry.
SOFTWARE EXPERTISE:
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Proficient in modeling, UV mapping, and texturing using Autodesk Maya and MODO.
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Proficient in creating stylistic and realistic textures using Adobe Photoshop, nDo, and xNormal.
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Knowledge of sculpting in MODO and ZBrush.
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Knowledge of rigging, lighting, and rendering in Autodesk Maya and MODO.
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Knowledge of importing and setting up assets in Unity and CryEngine.
RELEVANT EXPERIENCE:
WORK EXPERIENCE:
3D Modeler / Texture Artist
September 2014-Present
PopCap, Electronic Arts, Burnaby, BC
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Working in a production team to create content for an undisclosed project.
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Responsible for creating textures, as well as modeling, applying textures, and creating collision meshes and LODs when needed.
3D Modeler / Texture Artist
February 2014-April 2014
PopCap, Electronic Arts, Burnaby, BC
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Worked in a production team to create content for Plants Vs Zombies: Garden Warfare DLCs.
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Responsible for creating textures, as well as modeling, applying textures, and creating collision meshes and LODs when needed.
Freelance 3D Artist
August 2013-January 2014
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Creating 3D models and textures for clients according to a concept art or image references.
COLLABORATIVE GAME PROJECTS:
Agent One
December 2013
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A side-scroller beat-em up style game made for Ludum Dare #28 by a team of two in 72 hours.
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Responsible for modeling, UV mapping, and texturing the environment and texturing the characters in a cartoon style.
Box Party Turbo
November 2013
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A 3D-platformer web game developed in 2 weeks and released for the Charity Game Jam by a team of two.
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Responsible for modeling, UV mapping, and texturing the main character, enemy, and environment.
Heget
October 2013-November 2013
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A top-down twin-stick shooter mobile game developed in 2 months and released for the Apple App Store; done in a team of three.
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Responsible for modeling, UV mapping, and texturing the environment and enemies.
Antidote
September 2013
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A top-down shooter game developed and completed in 72 hours by a team of four for Ludum Dare #27. Achieved the 3rd place in the Overall category out of 776 game submissions.
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Responsible for modeling, UV mapping, and texturing some props and enemies.
EDUCATION:
Bachelor of Science, Major in Biology, Ecology option
University of British Columbia, Vancouver BC
September 2010-May 2013
University Transfer Program, Major in General Biology
Langara College, Vancouver BC
September 2008-September 2010
Diploma in Art, Animation Art and Design program
Art Institute of Vancouver, Vancouver BC
October 2006-June 2008
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CPGA: 3.3/4.0; achieved two Honor Rolls.
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Worked in a production team with other students for 6 months to create a short animated movie. Modeled and textured the main character and some props.
HOBBIES AND INTERESTS:
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Enjoys cooking, playing video games, reading, and watching movies during leisure time.
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An avid interest in photography, graphic design, sustainable living, and wildlife conservation.