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OBJECTIVE: Detail-oriented, fast learner, and enthusiastic 3D artist prepared to contribute in the video game industry.

 

SOFTWARE EXPERTISE:

  • Proficient in modeling, UV mapping, and texturing using Autodesk Maya and MODO.

  • Proficient in creating stylistic and realistic textures using Adobe Photoshop, nDo, and xNormal.

  • Knowledge of sculpting in MODO and ZBrush.

  • Knowledge of rigging, lighting, and rendering in Autodesk Maya and MODO.

  • Knowledge of importing and setting up assets in Unity and CryEngine.

 

RELEVANT EXPERIENCE:

 

WORK EXPERIENCE:

3D Modeler / Texture Artist

September 2014-Present

PopCap, Electronic Arts, Burnaby, BC

  • Working in a production team to create content for an undisclosed project.

  • Responsible for creating textures, as well as modeling, applying textures, and creating collision meshes and LODs when needed.

 

3D Modeler / Texture Artist

February 2014-April 2014

PopCap, Electronic Arts, Burnaby, BC                                                                                       

  • Worked in a production team to create content for Plants Vs Zombies: Garden Warfare DLCs.

  • Responsible for creating textures, as well as modeling, applying textures, and creating collision meshes and LODs when needed.

 

Freelance 3D Artist

August 2013-January 2014

  • Creating 3D models and textures for clients according to a concept art or image references.

 

COLLABORATIVE GAME PROJECTS:

Agent One

December 2013

  • A side-scroller beat-em up style game made for Ludum Dare #28 by a team of two in 72 hours.

  • Responsible for modeling, UV mapping, and texturing the environment and texturing the characters in a cartoon style.

Box Party Turbo

November 2013

  • A 3D-platformer web game developed in 2 weeks and released for the Charity Game Jam by a team of two.

  • Responsible for modeling, UV mapping, and texturing the main character, enemy, and environment.

Heget

October 2013-November 2013

  • A top-down twin-stick shooter mobile game developed in 2 months and released for the Apple App Store; done in a team of three.

  • Responsible for modeling, UV mapping, and texturing the environment and enemies.

Antidote

September 2013

  • A top-down shooter game developed and completed in 72 hours by a team of four for Ludum Dare #27. Achieved the 3rd place in the Overall category out of 776 game submissions.

  • Responsible for modeling, UV mapping, and texturing some props and enemies.

 

EDUCATION:

Bachelor of Science, Major in Biology, Ecology option

University of British Columbia, Vancouver BC

September 2010-May 2013

 

University Transfer Program, Major in General Biology

Langara College, Vancouver BC

September 2008-September 2010

 

Diploma in Art, Animation Art and Design program

Art Institute of Vancouver, Vancouver BC

October 2006-June 2008

  • CPGA: 3.3/4.0; achieved two Honor Rolls.

  • Worked in a production team with other students for 6 months to create a short animated movie. Modeled and textured the main character and some props.

 

HOBBIES AND INTERESTS:

  • Enjoys cooking, playing video games, reading, and watching movies during leisure time.

  • An avid interest in photography, graphic design, sustainable living, and wildlife conservation.

Eliza Wibisono

3D Environment Artist

email: wibisono.eliza@gmail.com

 

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